Monday 18 October 2010

Jekyll is comming along a bit...

Well, not really much to report on recently... though today at work we have been joined by four new Junior CG Artists at work, and its really good to have some new chaps in the studio, and they are all really sorted lads aswell, so quite happy about that. Good to have them on board. However it's been a bit more of a hastle to get into work recently as some kind gentleman decided to nick my bike from outside church last Sunday.

But life goes on, and all is well, and I was able to have a good laugh at my housemate's expence considering his failed attempt to dye his hair blond. Idiot.

So to the animation.

Well this is what I have so far, and to my understanding, Jekyll is finished. The body components - torso, neck, upper and lower arms, upper and lower legs, hands and feet - are all seperate elements which have been wrapped to the body of another character not only to cheat on the rigging and weighting process, but also for stylistic purposes. Honest.


Check out the full sized image

It took a little while for my fo figure out what was goin on in Mudbox which meant that whenever I tried to export the torso's normal map, the entire thing crashed - even to the point when the version on my work computer failed to open, even failed to reinstall. I killed Mudbox, seemingly perminantly... but there are ways round that, and eventually I managed to sort out the problem. Turns out I had a major mistalke with the geometry, but with that sorted, i managed to export this pretty little normal map.


Though I am still a little unsure about the hands, I think I may have to dull that a bit. But other than that, Im quite happy.

Recently got a TV licence. I get easily destracted.

Oh, and by the way, check out my very tallented friends excellent creations, some really great looking sock monsters, check out Hotdog Creations - http://www.facebook.com/pages/Hotdog-Creations/121633261227635

Right. TV is on. Good bye.

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